Sprites are interractive components of a game. They are separated into two distinct groups, background and foreground.
BackgroundBackground are the non-moving parts of your games. They can be skies, grass, ladders and bricks. Interaction with background elements is very limited.
ForegroundForeground objects (also known as sprites) are the lifeblood of LGCK. This group contains the monsters, various levers and switches, moving platforms and the player object.
The kind interaction an object has in the game world is defined by the class associated with it (we'll cover that later).