Sprites are interractive components of a game. They are separated into two distinct groups, background and foreground.


Background are the non-moving parts of your games. They can be skies, grass, ladders and bricks. Interaction with background elements is very limited.


Foreground objects (also known as sprites) are the lifeblood of LGCK. This group contains the monsters, various levers and switches, moving platforms and the player object.

The kind interaction an object has in the game world is defined by the class associated with it (we'll cover that later).

See also

Sprite Wizard

Create Sprite

Edit Sprite

Sprite Trigger

Sprite Class

Insert Sprite