Class Proto
Description
Proto is the object property sheet. It represents the sum of all the information that is defined within the editor. This is essentially read-only data.You can get an instance of Proto through the getProto() method of Sprite or the global getProto() function. See relevant documentation for details.
Members
- string name
 - int noSmartMap
 - int jumpMode
 - int maxFall
 - int imageSet
 - int imageNo
 - int moveSpeed
 - int aniSpeed
 - int defaultAim
 - int points
 - int buddy
 - int options
 - int chProto
 - int chSound
 - int fallSpeed
 - int damages
 - int bonusHP
 - int powerLevel
 - int rebirthDelay
 - int rebirths
 - int autoProto
 - int autoBullet
 - int autoSound
 - int autoTrigger
 - int hp
 - int autoProtoTime
 - int autoBulletTime
 - int autoSoundTime
 - int autoTriggerTime
 - int maxBullets
 - int fireRate
 - int extra1
 - int extra2